Prikaz objav z oznako Video. Pokaži vse objave
Prikaz objav z oznako Video. Pokaži vse objave

četrtek, 5. junij 2014

Concept Video Shows Google Glass Used as a Targeting Display - Webmaster News

New Post has been published on http://www.outils-webmaster.eu/concept-video-shows-google-glass-used-as-a-targeting-display/

Google Glass’ negative reputation stems partly from the fact that it doesn’t offer enough practical applications, but a new concept video shows how the device could transform the way law-enforcement agencies and the military operate.



TrackingPoint, a maker of precision-guided firearms, created a concept video that illustrates how Google Glass would be used to give the shooter a safer vantage point from which to aim and fire.



Shotview, the company’s app for iOS and Android, has the ability to send live images from TrackingPoint’s networked tracking scope to Wi-Fi-enabled devices such as smartphones, tablets and a range of wearable devices. However, the demo shown in the video just a look at what could be in the near future.



TrackingPoint with Glass



“We have not developed any apps for Google Glass that are consumer-facing, only for our own development,” TrackingPoint spokesperson Oren Schauble told Mashable. “We showcase Glass here simply as an example of wearable technology in eyewear form; this concept could work with any wearable, goggles etc. Eyewear is the most compelling for tactical purposes.”



“The app is ready … It works on any smart device that runs [iOS or Android],” Schauble added. “We were just shooting from a smartwatch today.”



An example of how ShotView already works in real life with an iPad can be seen in an earlier video from the company, below:



Giving shooters what they call “augmented marksman ability,” a live video stream for Glass would make Google’s much-critiqued wearable-computing device a must-have for marksmen.



Have something to add to this story? Share it in the comments.



Source: http://mashable.com/2014/06/04/concept-google-glass-targeting-display/?utm_medium=feed&utm_source=rss



And Here’s That Video Of Justin Bieber Singing Out The N-Word And Joining The KKK - Webmaster News

New Post has been published on http://www.outils-webmaster.eu/and-heres-that-video-of-justin-bieber-singing-out-the-n-word-and-joining-the-kkk/



So that video of the Canadian toddler demon joyfully yodeling out a “parody” of his song “One Less Lonely Girl” called “One Less Lonely Nigger” in front of a recording camera? No, The Sun didn’t pull it out of their asses. It exists and Justin Bieber’s temporary damage control headquarters TMZ posted it, because he wanted them to. Justin Bieber wanted to own up to it…. 5 years later…. and after The Sun posted a story about it… and someone tried to get money out of him for it.







In a scene that looks straight out of One Night with The David Duke Beaver Choir, a 15-year-old Justin Bieber yodels out the slur over and over again before singing about joining the Ku Klux Klan. The piss bucket in a hair helmet did it all in front of a recording camera, because he got his smarts from his brain-dead parents. Speaking of, a lady can be heard giggling in the background and I’m pretty sure it’s his mom. Hi, Pattie Mallette, A+++ parenting as always.



The Biebs’ people tell TMZ that years ago, he told his “mentors” Usher and Will Smith about the videos and told them he regretted spewing out all that racist fuckery. Usher showed the Biebs some historically racist videos to educate him and it obviously worked!



TMZ also says that two months ago, some dude who once worked on a Bieber video tried to sell the racist videos back to him. The dude wanted $1 million and later dropped his price to $500,000, but Bieber’s people farted him away, because they didn’t think the videos would do that much damage.



Here’s the video that the entire Bieber family “awwwws” at in unison while watching home videos on his born day:



It goes without saying, but Janelle Ambrosia Salad’s got a new favorite song to strip for cops to during her Saturday morning shift at the club.



Source: http://dlisted.com/2014/06/04/and-heres-that-video-of-justin-bieber-singing-out-the-n-word-and-joining-the-kkk/



sreda, 4. junij 2014

Quick, Save Your Work: Justin.tv to Delete All Video Archives - Webmaster News

New Post has been published on http://www.outils-webmaster.eu/quick-save-your-work-justin-tv-to-delete-all-video-archives/

Jstkn9807Justin.tv



Justin.tv, one of the web’s most popular video-streaming sites, announced this week that it will no longer offer video archiving, and will delete existing archives in June.



The company explained its change in policy, which will take effect June 8, on its website.



“Over the last few months, our staff has been reviewing data surrounding our archive and VOD (Video on Demand) system,” Justin.tv said in a statement. “We found that more than half of our VODs are unwatched (with 0 or 1 total views), while the vast majority are rarely watched (with 10 or less views).”



“So, taking into consideration the above findings and countless discussions, we have concluded to remove all archiving after June 8, 2014,” the post continued.



The move, which will wipe out years of archived video content documenting the site’s rise to prominence, is particularly noteworthy given recent rumors surrounding Twitch.tv, its spin-off video-game streaming site.



According to reports earlier this month, YouTube was in talks to acquire Twitch.tv for $1 billion, but a deal has yet to materialize. Both companies declined to comment on the rumors.



Figures from audience-measurement company Quantcast claim that Justin.tv brings in nearly 5 million unique visitors per month, compared to Twitch.tv’s nearly 38 million; these numbers suggest Justin.tv’s future is in video-game streams, rather than personal-video uploads. Supporting this notion is the fact that the company officially changed its name to Twitch Interactive, Inc. in February.



A Wall Street Journal report from February listed Twitch as the number-four Internet-traffic producer, just behind Netflix, Google and Apple, respectively.



The abrupt sunsetting of Justin.tv’s archiving feature, as well as the removal of its nearly seven years of video history, is a clear indication that the company is focusing its resources primarily on Twitch, leaving the fate of Justin.tv uncertain.



Justin.tv was originally spearheaded by co-founder Justin Kan, who live-streamed his life via the site for months. Over the years, users have transformed the site from a place to broadcast their personal lives to a hub for amateur newscasts and even illegal streams of mainstream television shows and movies.



But despite the often shaky quality and/or legal status of its broadcasts, an active community of commenters still drives activity on Justin.tv.



“We understand that archiving can be a very essential element for our broadcasters,” the Justin.tv statement reads. “However, as a live video website, we want to put our focus on our live video delivery system, as this has received the most usage.”



Have something to add to this story? Share it in the comments.



Source: http://mashable.com/2014/05/31/justin-tv-delete-video-archives/?utm_medium=feed&utm_source=rss



torek, 3. junij 2014

Another TV Show Becoming a Video Game this Fall - Webmaster News

New Post has been published on http://www.outils-webmaster.eu/another-tv-show-becoming-a-video-game-this-fall/

The previously announced video game based on TNT’s Falling Skies TV show will launch across Xbox 360, PlayStation 3, Wii U, and PC this fall, publisher Little Orbit announced today. The tactical strategy RPG is set in the universe of the TV show, just like the Defiance video game (based on the SyFy TV show), which recently became a free-to-play title.





In the Falling Skies video game, you’re thrust into a “world gone wrong,” and you’re tasked with commanding a squad of survivors who form a resistance group to save the planet. The game promises “addictive” strategy-based gameplay, and characters from the show will appear in the game, Little Orbit said. Actors from the show are lending their voices to the game.



“Our goal for Falling Skies is to recreate the humanistic elements from the television series so that players can grow with the characters as they play through intuitively designed strategies,” Little Orbit president Matt Scott said. “We want to bring that same character driven storyline derived from the series to the game all while making it easy to navigate for every player.”



“Hundreds” of character skills and equipment upgrades are available to unlock, while Little Orbit adds that there are multiple ways to approach objectives, thus bolstering replayability. “Dynamic enemy AI” and map randomization should also help missions feel fresh, the developer says. You can see some images from the Falling Skies game in this post and an official website should go live “soon.”



Created by DreamWorks Television, in association with TNT Productions and produced by Steven Spielberg, Falling Skies takes place in the aftermath of an alien attack. The show is written by Robert Rodat, who is best known for his work on Saving Private Ryan and The Patriot. Its fourth season begins June 22.



Filed under:PC Xbox 360 PlayStation 3 Wii U



Source: http://www.gamespot.com/articles/another-tv-show-becoming-a-video-game-this-fall/1100-6420037/



četrtek, 29. maj 2014

BBC Micro: The 2MHz PC That Changed Video Gaming - Webmaster News

New Post has been published on http://www.outils-webmaster.eu/bbc-micro-the-2mhz-pc-that-changed-video-gaming/

 In 1981, a revolution was taking place. The personal computer market, once famously dismissed by 70s computing powerhouse Ken Olsen with the immortal words “There is no reason anyone would want a computer in their home,” was rapidly expanding. The Apple II, released in 1977, was dominating the home computer market in the US, turning a once small operation run out of a garage in Cupertino into a multibillion-dollar company. Alongside the likes of the Atari 2600, it was also shaping the nascent video games market. Revolutionary games like Mystery House, Ultima, and Castle Wolfenstein made their debut on the Apple II, and–thanks to its decade-long life span–the machine would play host to a multitude of genre-defining releases.



But for those in the UK, owning an Apple II was something of a pipe dream. Its graphics system, designed specifically for NTSC monitors, wouldn’t work properly in the UK without modification. Even then, importing the machine from the US was an expensive proposition. By the time the Apple II made its European debut in late ’79 with the Apple II Europlus, the UK was already churning out machines of its own. The 1MHz Commodore PET would be the first to market, but it was eccentric inventor Clive Sinclair’s Sinclair Research, former Sinclair employee Chris Curry’s Acorn Computers, and the broadcasting might of the BBC that would come to define UK computing in the early ’80s.



The story of how collaboration between one of the most respected public broadcasters in the world and a small computer outfit from Cambridge took place is a sprawling tale of British ingenuity and questionable business practices, one that’s humorously (if not entirely accurately) told in the BBC comedy drama Micro Men. In short, 1981 saw the BBC announce its Computer Literacy Project, which aimed to latch onto the growing trend in personal computers and create a TV programme to teach the public how to use them. To keep the programme simple, the broadcaster wanted a single computer to base the show on. This caught the attention of Sinclair and Curry, who knew full well what having a trusted name like the BBC adorning their computers would do for sales.



Acorn, staffed by Cambridge University’s finest, was quick to move on the idea. After showing the BBC its prototype–famously created in just one week–it was awarded the contract to produce the machine. Based on an 8-bit 6502 processor clocked at 2MHz (the same as in the Apple II), either 16kB or 32kB of RAM, and featuring a high-res graphics mode, it was a powerful computer for the time–on paper at least–more so than its competitor, Sinclair’s ZX81. “It was an awesome machine, because it was like a Rolls Royce compared to anything else out there,” X-COM creator and early Micro developer Julian Gollop tells me. “I was shortly to acquire a ZX81, but comparing the ZX81 and the BBC Micro was like chalk and cheese.”



The BBC Micro was a familiar sight in classrooms across the UK.



More important than its specs, though, was how the Micro’s television show and its ubiquity in education would introduce computers to an entire generation. The vast majority of UK schools would soon be stocked with the machine, which sold more than 1.5 million units in its lifetime. Notably, the Micro booted directly in BBC BASIC (beginners all-purpose symbolic instruction code), a simple programming language. To do anything with the machine, you had to learn some basic text commands. It was this that captured the imagination of an entire generation of youngsters eager to unlock the potential of the Micro’s hardware. One of those youngsters was David Braban, co-creator of Elite, a highly influential space combat and trading game for the Micro that featured some of the most ambitious visuals and gameplay mechanics of its time.



“The thing that was brilliant about the Acorn Atom [the Micro"s predecessor] and the BBC Micro was that they came with everything you needed,” Braban tells me, “which, from a kid’s point of view, is brilliant, because you don’t have to then say, ‘Oh, I need this compiler, or I need this sort of thing.’ You could write a game in machine code; you had everything you needed. And another thing was there were very few games around. You were expected to program. Magazines had type-in listings, and you’d learn a lot from doing those things. But I think also, the fact you could write in machine code from day one on the machine without buying anything, that’s probably the biggest thing.”



It might not look like much now, but Elite was a groundbreaking game when it was released in 1984.



The Micro’s presence in schools (as well as strong sales for its cheaper competitor, the ZX Spectrum) not only spurred the creation of games like Chucky Egg, Labyrinth, and Castle Quest, but also helped foster a generation of programmers and games industry pioneers. Braban would go on to create Frontier Developments, a studio that has created games such as Frontier, Kinectimals, and LostWinds. Inspired by the Micro, Braban also formed the Raspberry Pi Foundation, an effort to get cheap computers into the hands of youngsters and reintroduce computer science into schools. Julian Gollop released classics like X-COM and Magic & Mayhem. Most famously of all, the Darling brothers–who began creating Micro games from their bedroom in 1982–went on to form the hugely successful Codemasters, which created games like Fantastic Dizzy, Colin McRae Rally, and Grid.



Even recent indie talent Thomas Was Alone creator Mike Bithell owes a lot to the Micro’s ubiquity. “I can’t have been much more than 6 or 7 years old, and we had a BBC Micro,” says Bithell. “I think we had one per classroom. I remember playing a lot of Granny’s Garden with its awful witch squeal. But the big one for me, and this kind of makes sense now, was that I was playing a lot of adventure games on there. I can’t remember the name of it now, but there was this one game where you had an editor so you could build your own adventure. Like any kid playing with these tools, I never made anything of value; it was always half an hour here and there, and I never finished anything. But I realised that I liked making stuff more than I liked playing it. Looking back, that was probably the most important thing I learnt in primary school.”





“A lot of people probably wouldn’t have learnt programming, had the BBC Micro not been around.”





Unfortunately for Acorn, the IBM PC (also released in 1981) was gaining traction. By the time the ’90s rolled round, PCs that ran Windows instead of BASIC were becoming the de facto standard in the classroom, and the BBC had dropped its Computer Literacy Project. Students who were once being taught how to code and create, rather than just consume, were now a part of dumbed-down ICT (information and communications technology) classes teaching Microsoft Word and Excel.



Codemasters founders David and Richard Darling started off programming games for computers like the BBC Micro and Commodore 64.



“A lot of people probably wouldn’t have learnt programming, had the BBC Micro not been around,” says Braban. “Looking now, a generation on, when I’m asked by parents or my own kids about how to learn that sort of thing, bizarrely, the best answer is to buy something like a BBC Micro on eBay, at least until we started Raspberry Pi. You could abuse the Micro, you could send programs to all the machines in the classroom if you knew what you were doing, but the point was that it was brilliant from a classroom point of view. If a kid had a problem, they pressed break to restart the machine, and they were back to square one. It’s a very, very good teaching aid.”



While it has been 30 years since the last BBC Micro rolled off the production line, its influence on computing and video games lives on–and not just in those who’ve gone on to create blockbuster hits or revive its educational spirit. Thanks to the Micro’s early success, Acorn was able to fund development of a new processor based on “reduced instruction set computer” research from the University of California, Berkeley. The Acorn Archimedes computer it powered wasn’t the hit that Acorn might have hoped for, but with some help from Apple and VLSI Technology, the Advanced Risc Machines–later shortened to ARM–processor division of Acorn was spun out into its own company.



The first ARM chips powered Apple’s much-maligned handheld Newton device, but they soon found use in other low-power devices like mobile phones. Today, ARM chips are found in 99 percent of the world’s smartphones and tablets, with around 4.3 billion people–60 percent of the world’s population–interacting with a device carrying an ARM chip each day. The 50 billionth product containing an ARM-designed chip shipped late last year.



Filed under:VGHM 2014 Ultima I Castle Wolfenstein Elite



Source: http://www.gamespot.com/articles/bbc-micro-the-2mhz-pc-that-changed-video-gaming/1100-6419919/



ponedeljek, 26. maj 2014

Hyperkin Retron 5 Video Review - Webmaster News

New Post has been published on http://www.outils-webmaster.eu/hyperkin-retron-5-video-review/

The Retron 5 console from Hyperkin lets you play old Nintendo and Sega games in new and exciting ways, but it needs additional work in order to reach its full potential.



 


Source: http://www.gamespot.com/videos/hyperkin-retron-5-video-review/2300-6418957/