Prikaz objav z oznako Watch. Pokaži vse objave
Prikaz objav z oznako Watch. Pokaži vse objave

torek, 3. junij 2014

How to Watch Apple"s WWDC Live Stream: The Debut of iOS 8, OS X 10.1 - Webmaster News

New Post has been published on http://www.outils-webmaster.eu/how-to-watch-apples-wwdc-live-stream-the-debut-of-ios-8-os-x-10-1/

TimcookApple



Apple is expected to unveil its next-generation operating systems on Monday, and we’ll finally get a glimpse of all the new bells and whistles coming to iPhone, iPad and desktop in the near future.



The company is once again kicking off its WorldWide Developer’s Conference (WWDC) with a keynote presentation, where CEO Tim Cook will likely play master of ceremonies. The main announcement is said to focus on the new OS X 10.1 software for Mac computers and iOS 8 for mobile.



You’ll be able to watch it all go down live if — and only if — you’re running an Apple device.



For those running a Safari browser on an Apple device, you can access the live stream by clicking here.



Live streaming video requires Safari 4 or later on OS X v10.6 or later; Safari on iOS 4.2 or later; or second- or third-generation Apple TV with software 5.0.2 or later.



The event held at the Moscone West center in San Francisco begins at 10:00 a.m. PT/1:00 p.m. on Monday, June 2.



The fact that Apple is live streaming the event means that something big is coming — the company usually offers this broadcast option for product launches when the news is especially noteworthy.



The center has already been decorated with banners that feature “X” (for the OS X release) and “8″ (for the iOS 8 release). Appearing behind the “X” banner is a well-known rock face called El Capitan in Yosemite, sparking rumors that OS X could be named after either. El Cap might sound like a silly name for an operating system, but Apple has reportedly trademarked that name (along with Yosemite), so it could be fair game.



Meanwhile, iOS 8 will have a strong focus on fitness and health. In fact, a program called Healthbook is said to record steps taken, heart rate, hydration, nutrition, blood-sugar level and other factors.



Other updates include a Maps app refresh, split screen capabilities for iPad and Siri improvements. We might also see a smart home announcement and maybe even one related to the much-anticipated iWatch, although the latter is unlikely at this time.



Mashable will be reporting live from the event, so be sure to fire up the live stream and our live blog for real-time analysis too.



Have something to add to this story? Share it in the comments.



Source: http://mashable.com/2014/06/02/how-to-watch-apple-wwdc-keynote/?utm_medium=feed&utm_source=rss



sobota, 31. maj 2014

Watch Dogs PC Patch On the Way as Nvidia and AMD Quarrel - Webmaster News

New Post has been published on http://www.outils-webmaster.eu/watch-dogs-pc-patch-on-the-way-as-nvidia-and-amd-quarrel/

  Uplay issues aside, there have been numerous reports regarding performance issues with the PC version of Watch Dogs, particularly from users with AMD hardware. Fortunately, a patch is in the works that should improve things–but in the meantime, it’s sparked a heated discussion between graphics card makers AMD and Nvidia.



Watch Dogs graphics technical director Sebastien Viard has sent out a series of tweets briefly explaining what could be causing the performance issues and offering recommendations for dealing with them. “Watch Dogs can use 3+ GB of RAM on [next-gen] consoles for graphics, your PC GPU needs enough VRAM for ultra options due to the lack of unified mem[ory],” he wrote in one tweet. For those with problems, he suggested, “If you experience lag/stutter on a fast PC, try to lower one of those settings to reduce the GPU VRAM usage: texture quality, AA, resolution.”



“Making an open world run on [next-gen] & [current-gen] consoles + supporting PC is an incredibly complex task, the team did a fantastic job. Congrats guys!” he continued, before revealing work is underway on a patch: “[O]ur PC prog[rammer]s are also currently working on a patch to improve your experience thanks to your reports, stay tuned.”



Watch Dogs quickly became the fastest-selling game in publisher Ubisoft’s history when it was released this week, although the game’s launch was mired for many because of myriad technical issues. Some players had trouble downloading their preorders from the PlayStation Store, while others were unable to log in to Uplay (which on PC meant locking them out of the game altogether). The Uplay issues even extended to games other than Watch Dogs, affecting titles like Trials Fusion and Assassin’s Creed IV: Black Flag.



The game’s performance issues on PC caused AMD to speak out this week, as the company took aim at Nvidia’s GameWorks, a toolset developers can use when building their games (Watch Dogs being one such game).



“Gameworks represents a clear and present threat to gamers by deliberately crippling performance on AMD products (40% of the market) to widen the margin in favor of NVIDIA products,” AMD’s Robert Hallock told Forbes. “Participation in the Gameworks program often precludes the developer from accepting AMD suggestions that would improve performance directly in the game code–the most desirable form of optimization.”



Hallock went on to claim Nvidia had stopped publicly sharing Direct3D code samples on its website, stating AMD takes an opposite approach when working with developers. “Our work with game developers is founded concretely in open, sharable code, all of which we make available on our developer portal,” he said.



Specifically regarding Watch Dogs, Hallock said AMD had “very limited time with the title and [we"ve] been able to implement some respectable performance improvements thanks to the skill of our driver engineers. Careful performance analysis with a variety of internal tools have allowed us to profile this title, despite deliberate obfuscation attempts, to improve the experience for users.”



Nvidia has responded to AMD’s allegations, denying much of what it had to say. Speaking with Forbes, Nvidia’s Cem Cebenoyan stated there’s nothing in GameWorks that deliberately harms AMD performance. He also denied AMD’s assertion that using GameWorks means developers can’t accept AMD suggestions.



“I’ve heard that before from AMD and it’s a little mysterious to me. We don’t and we never have restricted anyone from getting access as part of our agreements. Not with Watch Dogs and not with any other titles,” he said. “Our agreements focus on interesting things we’re going to do together to improve the experience for all PC gamers and of course for Nvidia customers. We don’t have anything in there restricting anyone from accessing source code or binaries. Developers are free to give builds out to whoever they want. It’s their product.”



This all comes down to a ‘he said, she said’ situation between the two companies, which have been bitter rivals for years. Both companies released updated drivers this week that include enhancements for Watch Dogs.



If you’re playing the PC version of Watch Dogs, what has your experience been like? Let us know in the comments below.



Got a news tip or want to contact us directly? Email news@gamespot.comFiled under:Watch Dogs PC PlayStation 3Xbox 360PCPlayStation 4+ 2 moreWii UXbox OneWatch Dogs is an open-world action adventure game from Ubisoft where you must use any means at your disposal to take down a corrupt system.



Source: http://www.gamespot.com/articles/watch-dogs-pc-patch-on-the-way-as-nvidia-and-amd-quarrel/1100-6419996/



četrtek, 29. maj 2014

Watch Dogs Game Guide: ctOS Tower Walkthrough - Webmaster News

New Post has been published on http://www.outils-webmaster.eu/watch-dogs-game-guide-ctos-tower-walkthrough/

 If you’ve played your share of Ubisoft open world games, you know the deal: revealing the secrets and collectibles of a given area, outpost, or district takes a bit of effort. It’s a more layered form of infiltration in Watch Dogs. Hacking ctOS centers isn’t enough; you also need to hack the various ctOS towers within each part of Chicago. The challenge is in gaining access to these fenced-in towers. These spatial puzzles are some of the best brain teasers in Watch Dogs, but if you do find yourself stumped, here’s a walkthough video to guide you to each tower, along with a listing of where in the video to find each one.



Mad Mile, Northwest: 0:39





This ctOS tower is based within a block of multilevel apartments, so it’s not surprising that you’ll need to traverse a few rooftops to get to the console. Approaching from the north, head down a wide alley leading to the courtyard. While still on the ground level, look for an unlock panel. After hacking the panel, head further down the alley, and use the lift to your right. Climb until you reach the roof, then look for a small glass bridge. Cross it, but before you hop the fence, make a 180-degree turn to find another unlock panel. Now hop the fence, go through the ctOS gate, and make a right. Cross the glass bridge, walk across the roof, and hop over the railing to reach the tower.



Parker Square, East: 1:14





This tower puzzle serves as a reminder that forklifts and other movable objects occasionally hide cameras from view. When you’re within the fence of this facility, hack into the first available camera. Then hack the forklift to reveal another camera. This camera will give you a view of the unlock panel for you to hack. Walk back to the facility entrance and pass through the ctOS gate. Climb up the ladder, then drop down to the area with the forklift to access the tower.



Parker Square, South: 1:43





Using the Public Furniture sign as a starting point, head south, and make a right into the first alley. Head into the small parking lot with the barbed wire-enforced wall and climb up using the forklift. Keep climbing until you reach the catwalk on the right and use another lift as a bridge to reach another part of the building. Then climb up the two-tier generator, then the balcony, and finally, the ladder. Hack the camera next to the ctOS tower and look to the right. Hack the unlock panel to gain access to the tower.



The Wards, West: 2:14





This is the ctOS tower closest to The L train tracks and yes, you’ll need to cross the track in order to reach the tower. Starting at ground level, look for the stairs surrounded by a chainlink fence, slightly northwest of the tower. Climb up the stairs and the nearby ladder to reach tracks. Cross the tracks to reach the ctOS tower. Hack the camera and look left to access another camera. Now look left and down to find a junction box. Hack the box to create an explosion that will destroy the nearby pallets. It turns out the pallets obscured the unlock panel!



The Wards, East: 2:50





Start by hacking the camera next to the billboard west of the tower. Then access the camera in the middle of the facility. Look right and hack the next camera, which will give you a view of the first unlock panel. After hacking the panel, hop on the nearby lift and raise it to reach the facility. Climb up a couple boxes to reach the ctOS tower entrance. After passing the gate, make a right and climb up the large generator. From there, you have a good view of the next unlock panel to hack. Return to the chainlink entrance and make a right. Progress along the side of the building until you reach a ladder. Climb up the ladder and move forward until you see another ctOS chainlink gate. Go through that to reach the tower.



Brandon Docks, West: 3:34





Our video starts on the west side of the facility. Hack the camera at the center of the building then look slightly up and to the left to hack another camera. Now you have a good view of the unlock panel. Hack that and then go through the door with the yellow sign with the black hand. Exit the room through the other door, hop the fence to your left, and then use the lift. Follow the only available path to reach the tower.



Brandon Docks, East: 4:01





Starting at the entrance of the facility, look left to find a small single story building and the unlock panel around the corner. You might think that the large warehouse nearby is your next destination, but it’s not. In fact, the interior of the warehouse has nothing to do with this puzzle. If you’re stumped, it could be because you found the carrier too far for a successful roof jump. So what else can fit in one of those carriers? Simply use the nearby car to help you jump far enough to reach the roof with the tower.



Brandon Docks, Central: 4:22





Start by heading east from the tower, toward a lift. Ride the lift, climb the ladder on the right, and make another right to cross the catwalk. While facing the fenced gate, hack the one visible camera. This will give you a view of the unlock panel which you should hack. Pass through the gate and look for the door with the yellow sign with the black hand. While facing the door, turn right 90 degrees and hack the camera. Look to the right and hack the camera inside the warehouse office. This will give you a good view of the next unlock panel. Hack it to gain access to the tower.



The Loop, South: 5:00





Using the red tower icon in the minimap as a reference point, go into the middle of the block where the four alleys meet. Use the nearby camera to jump to a second camera closer to the tower–this should give you a good view of the unlock panel. Now look to the left for another camera to hack, which will give you a clear view of a second unlock panel. Now climb on the nearby lift and raise it. Then climb up the generator and over the adjacent railing. Run up the two sets of steps and make a left to climb up another level. Pass through the ctOS gate and make another left to climb to an even higher level. When you get to the top, look left to find the tower.



The Loop, North: 5:41





This tower puzzle is another reminder that if there’s a scissor lift nearby, you’ll most likely need to use it. When the lift has fully risen, move straight ahead toward the climbable ledges. Keep climbing until you reach the ctOS gate. Ignore the camera at the corner of one of the fences and instead hack the camera that’s further in the distance. Look to the right for the unlock panel. Hack it, then swing the camera around so that two cameras are in view. Hack the higher camera to get a view of the second unlock Panel. Hack the panel, pass through the unlocked ctOS gate, and make a right. After passing through the second gate, veer right, and climb up the generators to reach the tower.



The Loop, Northeast: 6:22





Begin by heading into the alley south of the red ctOS tower marker. Once you’ve gotten a good glimpse of the tower, look for a catwalk and the camera that’s nearly above the catwalk. Hack it, then hack the second camera that’s within the first camera’s view (slightly up and to the right). You’ll now be able to spot the unlock panel, which you should hack. While you’re in that view, look straight ahead and hack the lift in the distance. Walk over to the lift and ride it all the way to the top. Run through the two ctOS gates and drop down one level to reach the tower.



Mad Mile, Northeast: 6:54





A good starting point is a block west of the red ctOS tower icon on the minimap. Look for a set of abstract steps where each step is slightly taller than Aiden Pierce. Climb those steps and continue running forward, past the generators and over the railing. Use the metal awning to cross to the next building. Climb up two generators to reach another rooftop. Continue moving forward and cross the two large adjoining metal awnings. Look for the ventilation ducts and even more generators. Climb those objects to reach the ctOS gate. Head north, dropping down one level and move along the edge of the building until you reach another set of vents and generators. Climb up and hop over the nearby plants. Advance several paces to (finally) reach the first unlock panel. Did you notice the Intrusion panel after reaching the ctOS gate? Go back to that panel and hack it. Using two interior cameras will reveal the last unlock panel, giving you access to the tower.



Mad Mile, Island: 7:57





It’s best to start this puzzle on the small pier next to the red tower icon. While facing the ctOS logo, look up and slightly to the left to find and hack the first camera. For the next camera, you should also look up and to the left. Now you have a view of the unlock panel. Run toward the ctOS facility and go up the stairs. While facing the water, make a left and continue moving along the side of the building until you reach the ladder. Climb the ladder and look for another unlock panel. Hack it to pass the ctOS gate in front of you. Proceed forward to reach the tower.



Filed under:Watch Dogs PC Xbox 360 PlayStation 3 PlayStation 4 Xbox One



Source: http://www.gamespot.com/articles/watch-dogs-game-guide-ctos-tower-walkthrough/1100-6419942/



sreda, 28. maj 2014

Watch Dogs Review - Webmaster News

New Post has been published on http://www.outils-webmaster.eu/watch-dogs-review/

 If Watch Dogs is to be believed, then a shocking number of Chicago residents are delinquents. As you roam the city looking to both right what is wrong and make wrong what is right, you hack into its citizens’ smartphones and listen in on their conversations, and even tap into their computers and catch a glimpse of them as they enjoy their deviations in the supposed privacy of their own homes. Some of these Chicagoans are chronic masturbators; others are criminals and cannibals, ordinary to look at should you pass them on the street, but far from ordinary when they think they are alone.


Aiden Pearce is also far from ordinary, but he understands that privacy is a myth. The city has installed a computer system called ctOS that knows everything, sees everything, and controls everything. Aiden is a hacker. By manipulating ctOS’s systems, Aiden can steal from your bank account, gain access to surveillance cameras, and even discover your profession and learn where you went on vacation, or whether you’re faithful to your spouse. Aiden’s nefarious talents are valuable, and he once had no qualms about who he killed or robbed, as long as he delivered the information and earned his reward.


Do you think your identity is private? Aiden knows who you are and what you did.


You’d suppose, then, that information is your most powerful tool in Watch Dogs, but this open-world game’s joys come not from voyeurism and information brokerage but from chaos and destruction. Combat encounters are structured like puzzles: Aiden hunkers down and you survey the area, choosing whether to dominate your enemies with firearms and grenades, press against cover and distract your enemies so that you can pass by without raising their suspicions, or settle on a compromise, silencing enemies with well-aimed headshots and taking them down from behind with a swift takedown maneuver. But whichever style best suits the occasion or your mood, you’re likely to cause a few explosions and toy with your enemies’ heads.


How do you create such chaos? By overloading circuit boards, setting off guards’ grenades remotely, or forcing pipes to burst beneath your foes’ feet. Such control, right at your fingertips; thanks ctOS! When I felt particularly evil, I threw a distraction lure toward a circuit board and detonated the board as a nearby guard approached. He cried out in agony, and I was grateful that I had one less obstacle between me and my destination. But this kind of evil could feel even more heinous if I happened to glance at my victim’s personal information before annihilating him. Oh–he was recently married. Or perhaps he was on antipsychotic medication. Occasionally, I would hesitate to put a bullet in a guard’s head if I knew his wife was expecting a child, but I rarely had reservations about murdering a prison escapee. I was deciding whose life had greater value, and I’m grateful that Watch Dogs, in its own subtle way, led me to ponder why I would prize one man over another. With one snap moral judgment, I might decide to let one man live and another die. Unless, of course, I was under fire from every direction, in which case all bets were off.


Rage against the machine!


I don’t wish to overstate Watch Dogs’ social musings, however. The game sometimes pauses to grapple with quandaries about the trade-off between freedom and security in modern society, but rarely reaches any conclusions or digs very deeply. This is a game that allows you to hack into highway billboards and reveal age-old memes like “I can has cheezburger?” This is a game in which you eavesdrop on a man who couldn’t ejaculate during a sexual encounter because his bladder was full. Such drastic tonal shifts prevent the story’s early attempts at gravitas from sticking, leaving Aiden looking like a chump with little self-awareness, and leaving the player to wonder what really drives this vigilante, apart from the revenge quest that has him seeking to retaliate against unknown persons for the death of his niece. When his sister, Nicky, pleads with him to stop his pursuit, explaining that he’s risking the safety of his remaining family, Aiden makes a promise he doesn’t ultimately keep. Why he is so willing to seek vengeance while knowing he’s putting his sister and nephew in peril is never sufficiently explored. Perhaps Aiden is addicted to the underground life he has come to lead, which has him staring at his smartphone’s screen in the same way that I so often do, oblivious to what’s happening around me.


I came to be more invested in the story once I’d assembled a small team of hackers and closed in on the conspiracy at the game’s center. Watch Dogs’ tale is at its best when it sticks to its Tom Clancy-style technospeak and leaves behind the revenge-story cliches that seem to power every tale about a man dealing with his anger over a female loved one. My devotion was not to Aiden, however, but to his friends Clara and T-Bone. One character describes Clara as a “punk-rock chick,” but she’s not so remarkable for her tattoos and knee-high boots as she is for her empathy toward Aiden and her patience for his stubbornness. And if Clara’s type is punk-rock chick, then T-Bone is the Southern-fried genius, a down-home intellect who thankfully keeps the Hee Haw language to a minimum.


In Chicago, the mean streets are even meaner.


Aiden eventually matures, albeit too little and too late, and wonders aloud who should get to choose whose lives are less important than others. Shortly thereafter, that question still lingering, you decide if Aiden should be that person. By that point, it was clear to me what he must do, based on audio logs I’d found scattered across the city. I was glad I’d taken the time to learn what I did; finding those logs isn’t required to finish the story, after all. And I was glad that Aiden at last was asking the same question I had many hours beforehand: Does the loss of one life justify mowing down dozens or hundreds of men, and risking my own sister’s life in the process? If only he had pondered such obvious concerns hours before, I may have been more concerned about his ultimate fate.


Watch Dogs’ narrative may win no awards, but as an open-world playground, the game rightfully deserves to be mentioned with heavyweights like Grand Theft Auto and Saints Row. This playground isn’t just loaded with stuff to do, as most such games are; it’s loaded with lots of terrific stuff to do. I lost myself for an hour solving chess puzzles. Other times, I shot up aliens in several of Watch Dogs’ augmented reality games. And still other times, I would locate remnants of QR codes painted on walls and overpasses, and hack from one camera to the next, looking for the angle that would let me view the entire code. Even the smallest activities are fully engaging. Not only are the chess puzzles clever, but I listened to two women converse about job woes as I solved them, which gave me an additional dose of entertainment. The alien shoot-’em-ups occur on Chicago’s busy streets, where I got to witness car-crash victims gesticulate in anger at each other while I fired my holographic gun at virtual aliens. And like several of Watch Dogs’ core activities, lining up QR codes kept my brain cells buzzing as I experimented with cameras and moved to different positions, hoping to merge those painted patterns into a cohesive barcode.



Some of these Chicagoans are chronic masturbators; others are criminals and cannibals, ordinary to look at should you pass them on the street, but far from ordinary when they think they are alone.



Moving from one activity to the next often involves summoning a vehicle to a nearby location, or simply nabbing one from the roadside or carjacking an innocent driver as she pulls up to a traffic light. Those drivers will not be happy–in fact, they may even call 911 and summon the cops–but it’s worth getting on the po-po’s bad side if it means racing through the streets in Watch Dogs’ sizable collection of automobiles, or zooming through the canals in a speedboat if you happen to be near the water. Vehicles are rather bouncy, but the loose physics make for ecstatic moments, particularly during chases. As you speed along, you can trigger steam pipes beneath the streets to erupt and take down your foes, or cause jams by hacking into traffic lights. My favorite method of escape, however, was to raise a drawbridge as I approached it. I would fly up the first span, soar through the air, and land with a satisfying jounce on the other side; my pursuers would be left behind, blocked from entry. I could practically imagine the coppers throwing their caps on the pavement and cursing my keen driving abilities.


My favorite moments behind the wheel were those I shared online with competitors. Watch Dogs’ single-player missions and multiplayer activities are merged into one experience, and the game frequently and annoyingly nags you with opportunities to engage with others should you not seek those activities for yourself. It’s almost always worth accepting those offers, however, particularly should you be invited to an online race, or even better, invited into a decryption match.


Chicago should increase its police presence in canals. You can get away with murder out there!


Both modes are excellent ways to wreak havoc in the windy city. Online races offer plenty of ways to mess with your competitors. If you’re trailing behind the leader and you approach a lowered blockade, raise it with the press of a button: your opponent bangs into it and snarls under her breath, and you cackle and rush into the lead. If you’re crossing said blockade when another player raises it, you might bounce into the air and land on top of another racer. Should you activate the blockade too soon, you might end up obstructing your own vehicle with only yourself to blame. Open gates and close them behind you to throw off a tail, or hack a traffic signal and get him stuck in a jam. There are enough shortcuts, however, that there’s no reason you can’t gain ground after finding yourself on the wrong end of a blockade.


Decryption mode, in which two teams of four are confined to a portion of the city and seek to nab and hold on to sensitive data, is anarchy in its most captivating form. There are a few details that separate this mode from its capture-the-flag cousin, the most important of which is that you only have to remain within the data carrier’s proximity for a certain amount of time to steal the data. This allows data to be passed around even when you are in vehicles, or without necessarily directly engaging a carrier hiding on a rooftop above. At one point, I rammed head-on into a carrier riding a motorcycle, and I watched his body fly above my windshield before it soared out of view and landed with a thud behind me. A teammate then leapt into my vehicle’s passenger seat, and we zoomed away while my comrade fired his rifle at a pursuing ambulance. The action is constant–and constantly on the move–and the shooting is as sturdy as you’d expect in any given third-person shooter. Whether you’re dealing death by shotgun or by cement truck, it’s difficult not to be swept up in the pandemonium, cheering or groaning with each unexpected development.


Aiden Pearce is good at shooting, good at sneaking, and good at hacking. What a Renaissance man!


Online invasions are less explosive than other modes, and potentially more boring, depending on how the invasion goes. As the invader, you come close to your target, press a button to begin downloading her data, and wait. As the victim, you rush around or hack into nearby cameras, scanning the crowd for your invader. (You always see yourself as Aiden, but other players see you as a random Chicagoan.) Neither running around looking for your hacker nor avoiding her watchful eye is engaging on its own. But catching the data thief initiates a chase sequence that leads to Watch Dogs’ special brand of pandemonium. Rolling over a sprinting invader with an ice cream truck is one kind of delight. My favorite experience in an invasion thus far, however, was leaping into the bed of my hacker’s pickup truck as he drove off, planting an explosive, and detonating the explosive as I leapt to the ground. It wasn’t a moment I planned–the stars simply aligned, giving me the chance to pull off a dramatic kill. Successfully completing an invasion earns you a currency called notoriety, but earning the skills related to notoriety is so easy that there’s more reward in the chase than in the subterfuge.


You can simply ignore all these possibilities and remain a lone vigilante, of course, and doing so offers its own kinds of rewards. Infiltrating gang hideouts is much like performing many of the story missions: you search for a way into the danger zone and decide how best to proceed. The wonder of Watch Dogs is that any method is reasonable–and every method is enjoyable. The weak link is the shooting, not because the mechanics aren’t great (they are), but because enemies are so quick to go limp–and even more so when you activate the game’s unnecessary bullet time. But if, like me, you seek to express some creativity in your encounters, you’ll enjoy piecing together a stealthy route and performing a hushed assassination when it proves necessary.



Decryption mode, in which two teams of four are confined to a portion of the city and seek to nab and hold on to sensitive data, is anarchy in its most captivating form.



Watch Dogs isn’t a full-fledged stealth game in the usual sense; you can’t hide bodies or tranquilize mafiosos. However, slinking from cover to cover is smooth and weighty, as if Aiden is Sam Fisher’s bulkier cousin. I came to rely on a move I call “riding the cameras,” hacking into one camera so that I might in turn hack into another until I was able to tag all of my enemies and devise ways of thinning the herd. Riding the cameras is also the primary way you hack into ctOS centers, each of which presents an environmental puzzle to solve so that you might reveal more hot spots on your map. Many of these puzzles are quite clever, though some story missions take the camera mechanics a few steps further, particularly a prison level in which you hack into guards’ personal cameras and investigate from their perspectives.


One type of optional mission–the digital trip–deserves special mention. There are four digital trips in all, each one an expansive minigame explained away as an audio-induced hallucination. One of the trips is a fun bit of frippery in which you bounce from one giant flower to the next, remaining in the air as long as possible. The other three, however, could be fleshed out into full games in their own right, which is a testament to how good Watch Dogs’ individual pieces are. In the best of these, you gain control of a humongous spider-bot, battering police cars and leaping up the sides of buildings from which you fire rockets at helicopters and pellet the authorities with machine-gun bullets. Games that have focused on wall-climbing have rarely made these acrobatics feel so intuitive, and I’d gladly see the spider-bot find its way into a game fully devoted to it. The other two digital trips–a stealth sequence in which robots seek you out, and a car combat game in which the highways are lousy with zombies–are almost as delightful, and all of them have their own skill progression trees. The trips are structurally simple, but their foundations are rock-solid and rich with possibilities.




You spend a lot of time looking through cameras. Luckily, there’s often something creepy to find.


Watch Dogs does a lovely job of keeping its many interlocking systems from becoming overwhelming, though some systems ultimately feel superfluous. You can buy different outfits, but they all hew to the same basic style; you can buy new vehicles for ordering on demand, but fast cars are perfectly easy to find. As a result, the economy is never as meaningful as it might have been; apart from a sniper rifle and silenced pistol I purchased from an ammo shop, I rarely went shopping, simply because I rarely needed to. Even hacking scores of random passersby begins to feel excessive: when you have access to everything, no one person or piece of information is special anymore. Precious little of that information is actually a gateway to a human soul.


Aiden’s soul is still locked away, too, even though I spent dozens of hours with him. But while I can’t say who Aiden truly is, I can confidently say that Watch Dogs is a lushly produced and riotous game with an uncanny ability to push you from one task to the next, each of which is just as fun as the last. This version of Chicago is crawling with a hyperbolic number of degenerates, and I didn’t mind squashing pyromaniacs and slavers under my tires as I plowed through the streets chasing after a hacker, hip-hop beats blasting from the radio. After all, the struggling mothers and homeless beggars wandering Chicago deserve some peace of mind, and doling out some street justice is a good first step.


Source: http://www.gamespot.com/reviews/watch-dogs-review/1900-6415770/


torek, 27. maj 2014

AU New Releases: Watch Dogs launches for multiple platforms - Webmaster News

New Post has been published on http://www.outils-webmaster.eu/au-new-releases-watch-dogs-launches-for-multiple-platforms/

 


Ubisoft’s much-anticipated Watch Dogs hits Australian retailers this week for the PlayStation 4, Xbox One, PlayStation 3, Xbox 360 and PC.


The game has already been announced as Ubisoft’s second most-preordered game in the company’s history. CEO Yves Guillemont has stated that the game is “perfectly positioned to become the industry’s most successful new IP in history.”


Watch Dogs sees players step into the shoes of vigilante Aiden Pierce in an open-world Chicago. Aiden is able to hack into the city’s central operating system (CtOS) to achieve different objectives.


The game will run in 900p on PlayStation 4 and 792p on Xbox One, with both versions to run at 30fps. Ubisoft has explained the specific differences between the Xbox 360/PlayStation 3 and Xbox One/PS4 versions of Watch Dogs. On the single-player side, Xbox 360/PS3 players can expect fewer NPCs in some areas, but Ubisoft has stated that this will not affect the core gameplay. For multiplayer, Xbox 360 and PS3 owners will miss out on the Decryption competitive multiplayer mode and the ability to free roam with multiple players.


For fans of the Mario Kart series, the latest numbered iteration of the iconic racer launches for the Wii U this week. Mario Kart 8 introduces new racing circuit designs and new karts. The game will feature the return of several features including 12-player online competitive play, hang-gliders, underwater racing and motorbikes.


The game was well-received in GameSpot’s review, praised for its wide assortment of interesting tracks and challenging gameplay, but let down by a weak selection of characters.


For more details on games out this week, check out the full list below.


May 26, 2014


MXGP -The Official Motocross Videogame (PlayStation 3, 360, Vita, PC)


May 27, 2014


Watch Dogs (PlayStation 4, Xbox One, PlayStation 3, Xbox 360, PC)


May 28, 2014


Borderlands 2 (Vita)


May 29, 2014


The Amazing Spider-Man 2 (Xbox One)


May 30, 2014


Worms Battlegrounds (PS4, Xbox One)


May 31, 2014


Mario Kart 8 (Wii U)


Filed under:Watch Dogs Mario Kart 8 PlayStation 4 Xbox One PlayStation 3Xbox 360PCPlayStation 4+ 2 moreWii UXbox OneWatch Dogs is an open-world action adventure game from Ubisoft where you must use any means at your disposal to take down a corrupt system.


Source: http://www.gamespot.com/articles/au-new-releases-watch-dogs-launches-for-multiple-platforms/1100-6419870/


nedelja, 25. maj 2014

Watch Wasteland 2’s opening movie - Webmaster News

New Post has been published on http://www.outils-webmaster.eu/watch-wasteland-2s-opening-movie/

Developer InXile Entertainment has released the opening movie for its post-apocalyptic RPG Wasteland 2.



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The opening movie uses archival footage and live-action video. It recaps how the world we know destroyed itself in nuclear war, and introduces the heroic Rangers, who roam the wasteland, protecting innocent survivors from criminals, cultists, and cannibals.



Wasteland 2 is the sequel to the 1988 classic from Interplay Entertainment, which went on to create the original Fallout. The project took to Kickstarter in 2012 hoping to raise $900,000, and eventually hit nearly $3 million in funding. That sum caused its initial release target of October 2013 to get pushed back as the scope of the game was increased.


GameSpot recently reviewed the Early Access version of Wasteland 2, finding that it “spectacularly balances the older style of classic PC RPGs and more modern sensibilities.”


The full game is slated for release around “the end of August” 2014, on PC, Mac, and Linux.


Filed under:Wasteland 2


Source: http://www.gamespot.com/articles/watch-wasteland-2-s-opening-movie/1100-6419860/